#maybe one day I'll post a video thing
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illiterate-librarian · 3 months ago
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This silly goose is getting more and more video work! Feels really good to be getting back into the swing of things a bit, even if it isn't for insanely big projects.
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icewindandboringhorror · 5 days ago
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Recent misc pictures
#image 1 - sky of course.. beautiful clouds time. Image 2 - steak and scrambled eggs with a mushroom spinach sautee sort of thing#and an apple fritter (all cooked at home of course except for the apple fritter... still wishing I could ever get food out or have it made#for me so I don't have to do the effort of making it all myself.. it just tastes better sometimes when you're in a relaxed state eating#it rather than a 'just stood in the kitchen for 1hr' state lol). Image 3 - nice gray clouds with the sun through them.#Image 4 - 4 tiny gyoza type things with a tiny Diet Restriction Friendly size portion of iced coffee and a starshaped ice cube#Images 5 - 7 - these interesting flowers I came across whilst walking on a trail. I think the way they grow is cool. And that the buds of#them are so fluffy and such. Image 8 - 9 -- more stinky word counts... aughhh...... Trying to plan a full timeline of when#I might actually finish the game and I'm estimating currently like July 2025 as an insanely optimistic ideal and October 2025 as my very#late one. So likely somewhere in between. Or even later if something happens as things tend to do (computer explodes. etc)#Both are HOT months for oregon so I guess that's what started me off thinking and dwelling on the passage of time and the weather.. grrr#I wish I could be done with it tomorrow or something and then just relax and play sims all winter knowing my work is done lol#But I feel like the impending summer (as well as many other impending societally threatening things) give me too much urgency to be like#WAUGh i need to get this done NOWWW.. But I still wish I could relax and enjoy the winter a litttle. eugh... ANYWAY. I did finish the#discord for the game but I still don't know if I'll use that. I need to work more on the game itself and the itch.io page. But then also#I should probably talk about it or try to cultivate a small base of people (like a discord) who actually care about it and could become#future playtesters so I have that all ready well before the game actually is done so I needn't scramble at the last minute.. If I were#smart. and had social skills. and had energy (< has none of these things). So inevitably who knows if shall be able to muster any such feat#At least I'm getting like.. some words done.. some days. I am making progress. It's just never good enough considering the circumstances#(< looming instability and time passing in what feels like a very fast manner). ANYWAY.. lol... Image 10 - recent game of Price#Is Right Plinko Pegs my beloved game which I return to to play like maybe 2 rounds of once every 5 months... one day I shall win... Though#I'm incresingly uncertain if there even IS a last level. Or if its designed to go on forever/make you fail at a point to keep you playing..#Last two images - CLOUDS again. A very cloud heavy photo diary this time it seems lol#Also trying to: - post a few more costumes from drafts. - make new friend survey thing. - edit videos - make a sculpture. - set up#things to actually sell sculptures. - doctors appointments. - pack up things to possibly move before the summer to an apartment which#will still not have central AC but maybe at least is not west facing (so gets direct sun hottest part of the day and is a greenhouse)#Life is a constant revolving to do list with occasional sleep & looking at clouds in between.. (sigh)(pauses)(slightly more whimsical sigh)#photo diary
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relicsongmel · 6 months ago
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Being a music-based synesthete with absolute pitch is wonderful but so frustrating because the vast majority of people have no context for the way I experience music and thus whenever I try to explain it it makes no sense to them. What do you mean you can't tell what color this song is. What do you mean you don't hear a Bb minor chord and feel your body react to it before your brain does. What do you mean you can't feel the warm sunbeams of D major dancing across your face. My world is filled with musical color but even if people think it's cool they will never really see it and it makes me sad
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lanayrutower · 1 year ago
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i'm about to throw hands with this yt poll.
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this is the zelda version of that twitter butch post to me.
#the best zeldas arent even here!!! if og 'i was like 8 y/o when i SHATTERED the triforce and hid it ALONE in a monster infested land' zelda#and st 'the only one with a character arc u see play in real time & goes from i'll wait here to i will STAB malladus with my own 2 hands#and alone if i have to' zelda were here they'd obliterate the competition. maybe not in votes but just in terms of correctness#BUT EVEN IN THIS CASE. ur not voting for ms. 'i saw my family home and kingdom be systematically destroyed over the course of 7 years &#stood back up said no & changed my ENTIRE self to try to save everyone largely on my own for 7! years! as a child!! only to at the end of#it all be the only person who can truly empathise with the hero who had his childhood stolen from him and return it even though i will#never have mine again'????????????#or even ms. 'i was normal & happy & loved until i wasnt and i learnt i was the orchestrator of my own and everyone else's misery because im#not even myself & im so much bigger yet lesser than who i thought i was and if i cannot be divine then i will be less than worthless i will#be a blight who couldnt execute the plan i had tossed everyone into and they will have lived in my lie and died for nothing so i will be#divine even if that means sealing myself away for an eternity. even if i will never know happiness the way i did again'????????#i cant say anything about twipri. i barely remember her bc i watched that playthrough ages ago and she was barely in the game idk what ur#voting for#but botw???????? /BOTW/?????????????????#girl wasnt even the best princess in her own game and she only had one other competitor smh#(<-THAT'S A JOKE. THAT'S A JOKE. I AM JOKING.)#this whole thing is half a joke. i love botw zelda (dont look at me like that. i do) and i get why she's winning but like. come on. that's#way too big of a divide. how are oot and skysw losing that much. botw zelda's voice alone should have cost her half her votes#WKSHDKSDHKKA#anyway this whole thing is for funsies so dont be weird on my post ok <3? ive had a shit three days and if being fake mad at a silky video#game poll makes me laugh then that's fair ok? and if you're weird i have the license to explode you with my mind and curse your family for#3 generations ok <333?#freya talks loz
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fragmentedblade · 1 year ago
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I've been reading about xiangqi a bit and now I'm even more obsessed with that one video of Jing Yuan
#Obsessed with the fact they made a point of him not leaving the palace#Anyway I was rewatching this because I still find very amusing that you can see when he steals that piece from the board#Which is something that makes I think more sense considering the ways in which you can check and win in this game#It seems pretty fun actually I think I'll try. Maybe with this being different this time I'll be able to convince someone to play with me#No one wants to indulge me when it comes to chess and I don't like playing online#Hmm actually this game seems less unpleasant to play non physically based on aesthetics#With chess I always have to take out a physical board and it's sort of annoying. The pocket chess I carry around is not much better#Yes I think I'll give xiangqi a try. And look for good books about it and its evolution. I hope I find something#It's always so hard to find things worth reading about topics like these. Like with fencing. Still unsure about what I got about that#After rewatching the video again I have half a mind to make gifs to keep track of his moves. I just really find it very amusing#I love how the move and what is happening in the rest of the video work with what we see him do in the actual game#Personality wise yes but strategically#I think I actually rambled about this in a post a few days ago? Oh wait that was in my main blog I think#I don't know why I make sideblogs if I end up reblogging the posts in the main after all. I always do the same thing#I'll stop now but oh I am really so so fond of him. I think I could talk for hours haha#I talk too much#Jing Yuan#Right now it doesn't seem to appear in the general tag for me but I'll check in a bit again#I really don't know how to organise my rambles anymore with this feature#I miss the five tags thing#Now no matter how much I talk it seems the general tag will always find my posts
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squid--inc · 3 months ago
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not-souleaterpost · 5 months ago
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When you deleted your reddit acount because the Soul Eater reddit doesnt like your posts
Nah but for real, say what you want about tumblr, but reddit is so much more anoying - but maybe thats most social media, tried uploading videos on tiktok only to get copyright stuck the same second or just have them deleted for vague comunity guidelines shit, maybe I was too hard on youtube.
I know crying about reddit is pathetic but I dunno, just let me vent lol, idunno gotta get my shit together, too many distractions and other bullshit.
#soul eater reddit#but yeah i dunno I have thin skin so it got annoying when low effort jokes got upvoted while my love effort joke seemed to offend people lo#but in general I saw interesting questions with nobody writting anything to answer#like I get most people dont care and just want to see fanart or whatever but with the death of forums its kinda sad#like it is a kinda “Old” anime so you would assume the fans would be older and have something to say#but tbh I was allways anti reddit so jokes on me for trying to give them a chance and fit in when I just dont vibe with their “style”#like tbh I dont allways with tumblr#but atleast this website is usefull on its own like a blog and all while reddit is just shitting your shit into other peoples faces#and atleast here there are some interesting people with oppinions and shit#I probably should just have written it in the post and not tags lol idk#and I know its my own fault for procrastinating from work and the projects im actually supposed to do#but tbh the lips of the tatoos could be ragnarok lips and the haha's could be laughs of madness so its even more fitting-#but I guess Im the only one who found this joker funny ironically lol i dunno#is there some fancy word for bad impulse control yet or is that just called being a manchild baby?#so yeah i dunno what Im even trying to say anymore just a strange week or something i dont even know#also the iceberg videos didnt get many upvotes anymore so I doubt I lose much visibility but lets see with the next video#which sadly isnt coming soon#maybe now I will actually do the thing I promised myself#I dunno just imagine this is some private theraphy positve reafirmation journal#i'll try to not log in again for a few days or something maybe I should que the post for the screencaps acount for a month and not just wee#idk#yeah...sorry#also fuck reddit#and social media#and tiktok
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hazelplaysgames · 1 year ago
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we're dodging violence against Junpei today.
you know, i think clips are getting to be... about October? i have 600 in queue right now, it should be close. i kinda realized, this entire last year has been games that took place in Japan. Digimon Cyber Sleuth, World's End Club, Persona, i got into AI: The Somnium Files(i hope the next sale is soon!). i should probably also just play The World Ends With You, just to add another to the list, i got that on DS back in the days i was bad at prioritizing what to do in games. i saw the shrine in the background of this one, and it just kinda hit me how many of them were in Japan.
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felassan · 7 months ago
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June 14th 2024 Developer Q&A (from the official BioWare Discord) - Complete transcript
Under a cut due to length.
Update: This post has now been updated into a word-for-word transcript.
[Link to video recording of Q&A] | [Link to equivalent post for second Q&A (August 30th)] | [Link to video recording for second Q&A]
Update: This post has now been updated into a word-for-word transcript.
If you would like to listen to the Q&A for yourself in video format, or listen to it again, Ghil Dirthalen recorded it and has now uploaded a video of it here. This blog post is linked in the description under the video. ( ˶´ ᵕ `˶ )
Corinne Busche, John Epler, Matt Rhodes and Community Manager Katey were the devs that were there.
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Katey: Hello!
John: Hello.
Katey: Beautiful, your mic sounds beautiful. How's everybody doing?
John: Excellent. I, just as a headsup, I have some folks doing some service, in the next room so, if I, if you hear background noise, that's what that is.
Katey: No worries at all. Well I hope that everybody who's been waiting in here is really excited, because I'm super excited. I'm Katey. I'm the Community Manager. If you don't already know, you can usually see my name at the top of this Discord server. But I'm joined here with some awesome guests that I'll let introduce themselves. Let's start with Corinne.
Corinne: Can you hear me okay?
John: Yep.
Katey: Yep, we can hear you beautifully.
Corinne: Great, perfect. I'm Corinne Busche, Game Director of Dragon Age: The Veilguard.
John: Awesome. I'm John Epler, Creative Director of Dragon Age: The Veilguard.
Corinne: John!
John: Hello.
Katey: And then we've also got Matt Rhodes, who may be struggling to find the unmute button which is at the bottom left.
Corinne: Our, our resident artist-poet, Matt Rhodes.
Katey: I could unmute him, actually, I don't know if I can unmute him, but if he needs help, he can message me on the side.
John: The joys of being a giant nerd is I spend a lot of time on Discord anyway, so.
Corinne: Well there you go, right?
Katey: Fair enough. Alright, well, we have a ton of questions to answer. We probably won't be able to get to all of them today. You all have sent in so many really really great answers, sorry, questions for us to answer. And if we don't get to them today, we're hoping to be able to do things like this in the future. So without further ado, I'll get started. First question's a bit of a soft ball, I feel. If you could belong to any of the main factions shown in the game, which would you choose?
Corinne: I mean, listen Katey, you say softball, but like, this is hard! I’m gonna cheat, and I’m gonna give you two. So for fashion, the Antivan Crows, all day long. Their threads, you’re gonna love it. For vibes, though, like the ones that capture my vibe, Mourn Watch. Gimme those necromancers.
John: Those are good answers. I have, I have one for fashion, and also for, just general faction I’d like to be a part of. Veil Jumpers. Who doesn’t like a nice walk in the forest, y’know? Even if that forest is filled with horrifying monsters and terrifying anomalies, but yeah.
Katey: I love that. I know that Matt has a few technical issues – oh, he’s unmuted. There we go. Or maybe not. That’s okay, I think we can move on.
John: The Fade has taken Matt.
Corinne: That’s right, that’s right.
Katey: Yes. One quick thing, if you check your settings, the cog-wheel in the bottom left, make sure that your voice, like, your audio is all good. If you’re still hearing the music, feel free to maybe, force-quit Discord and rejoin by just joining the stage directly. And mute the music before you come in. Okay. I can move on to the next question for now. I’ve seen, so this question was from Acra. I’ve seen a lot of talk about only having two companions in your party instead of three for this game. What is the reasoning behind this and will we still get the same companion conversations and banter as seen in the previous Dragon Age games?
Corinne: Ooh, this is such a good question. Thankyou, whoever submitted this one. Yeah, I’ll guess I’ll start and then I’ll turn it over to John Epler. So, first of all, as you saw in the gameplay reveal, this is a much more intimate experience. We’ve pulled the camera in. For those that aren’t aware, the reason why is we want you to feel like you actually are in this world, right? Like, you’re walking these city streets of Minrathous, you’re looking up, seeing the buildings all around you, you’re a part of this place. So it’s much more intimate, and we believe as the narrative unfolds this creates a lot more immersion. Now, how that relates to companions is in doing this, we went back and forth on it a lot, but we actually found, with this perspective, having two companions, really allows them more visibility and presence. We’ve talked about the incredible depth and focus we’ve put on fleshing out these companions, they’re very fully-realized. So here, you really get to see them more clearly, you get to see them shine. When you see Lace Harding jump into the air and unleash a volley of arrows, you can only really get that because of that more intimate view. So I love the spotlight that’s been put on them. But, I think, in addition to the banter, one of the things that people are wondering about is, okay, but what about gameplay? So again, this has come about from our testing, working with the internal team, also our lovely Council of players. We just found that when you’re playing in the combat system, when you’re planning your strategies, two really felt like the right number to manage. So keep in mind, Rook has a lot of different types of actions, Abilities, individual attacks that are more fully fleshed-out than ever before. Timing and positioning matter a lot. So this really felt like the right balance to have. The number of inputs and actions we’re asking you as a player to take, including directing your companions, is higher than ever before. And I will also say, I engage with the companions, like I actively control what they’re doing more than I ever have before in any of the other three games. But John, I’ll toss it over to you for the banter. That’s kind of like the, we got a two-for-one there.
John: Yeah, yeah.
Corinne: I think that’s a, a great question.
John: So - it’s a great question, yeah. I mean honestly, I don’t think you could actually stop the writers from writing banter. I will say for myself, it’s, it’s one of the more light but fun things to do. You get to write little stories, little arcs between different characters. And I mean, The Veilguard is no different. Banter is still absolutely core part of it. You know, we’ve got global banter, you know, the general stuff that you get in all spaces, as well as mission-specific stuff. But, yeah, it’s definitely still a big thing. I think it’s, if anything it’s the most we’ve, we’ve ever done for pairings of companions. Beyond that we’ve also made sure, and I mean I’ve been on Dragon Age for a while, and I know there’s been issues, you know, things like, okay, well I don’t wanna miss this banter. So we’ve even added stuff like some interruptible and resumable banter as well, just to make sure that, because again, it’s a core part of the experience. Everyone loves hearing these companions talk to each other, everyone loves hearing these little stories and relationships develop over the course of the game and, as mentioned before, companions are the heart of this experience and banter is a big part of that, so, you still have it, it’s, if anything, like I said, you could not stop the writers from doing it even if we tried, so.
Corinne: That’s right, that’s right. Well, John, you know, listening to you speak, one thing that comes to mind, maybe people are wondering, with two companions in the field do I get less interaction between, that, like do I get to see my companions interacting in a broader group more often.
John: Oh -
Corinne: And, the way you’ll gather them around the kitchen table, there’s just so many of those moments where they’re all interacting with each other.
John: Well, I think –
Corinne: Those are some of my favorite parts.
John: Yeah, and I think, yeah, and actually that’s a, a good call, because I think the other side of it is, we’re not talking too much about your home or anything, but, we also want to make sure that they feel like they have a relationships and a life outside of just, the times you take a certain pair of companions out on the field. So we made sure that, they have those interactions there as well.
Katey: Love that. Let’s see. Um, Matt, are we, are we all set, are we good? Yes? No? Okay. I can continue and we can come back to some of your questions. Alright. So that, I loved the answers to those. How customizable is the backstory of Rook? Will we get to determine their past in the Character Creator? And that was asked by Briar.
John: Yeah, so. Absolutely. So, one of, each, Rook has six different backgrounds that you can choose from. Each of them is tied to one of the major factions in The Veilguard and each one sets out who Rook was before they recruited, were recruited by Varric, and. Well that sets out the broad events. As you go through the game, as you’re gonna have conversations, either with members of your faction, other characters, you can define, not just what those events were, but what they meant to you, what was your motivation, what was the kind of person you are as you build up Rook, because again, we wanna make sure that roleplaying is at the heart of this experience. And taking Rook, giving them, again, giving them background to ground them in the world but then letting you decide what that means and what that says about you is also a big part of it, so. And again, there are six different factions in this game, two which, anyone who’s played Dragon Age for a while will remember. You’ve got the Grey Wardens. You’ve got the Antivan Crows. We also have, in addition to that, we have four new ones, because we’re in northern Thedas. We have the Veil Jumpers. We have the Mourn Watch. We have the Shadow Dragons, and we have the Lords of Fortune, so. Again, a lot of different options, a lot of different background, and a lot of opportunities to really define what your, who your Rook was, and who they are now, so.
Katey: Amazing. Will crafting return? If yes, has it been improved over the system in Inquisition? Asked by Some Dude.
Matt: Testing.
Katey: Oh hey Matt!
Corinne: “Some Dude”, is that, I’m gonna assume “Some Dude” is a username. Great question.
Katey: Yes.
Corinne: Welcome Matt, the lovely Matt Rhodes.
Matt: Testing, testing.
Corinne: Welcome, welcome, hello. Alright, so, will crafting return? You can absolutely improve and customize your gear, yes, that is a big part of RPG progression, so yes you can improve and customize it. I will say, though, it’s different this time around, and it does get into spoiler territory, so I, I’m gonna be a little bit cagey about it, but there might be a mysterious entity that assists you with that that’ll be an important part of the narrative.
Katey: So mysterious.
Corinne: Oooh!
Katey: Matt, I’m gonna actually go back to our first question so that you can answer, so everyone knows.
Matt: Thank you.
Katey: What faction, what faction you would choose if you could choose one for yourself?
Matt: Absolutely, oh, for me it’s definitely the Lords of Fortune. I’ve had a chance to try out a bunch of them, but I think I’ve finally settled on them. And it’s largely just because pirate-barbarian is just such a great combination of elements, so. Treasure-hunting plus beaches and palm trees and all that stuff, it’s a, it’s a really good mix, so that’s kinda my default.
Katey: I think I’m with you there, for sure. How about this one - this one was definitely asked probably amongst the most in Discord. Axolotl asks, can we kiss or romance Manfred the skeleton?
Matt: Uh, I, I would say, not that skeleton, but we’re not saying no skeletons.
Katey: I love that answer.
Corinne: This is my favorite answer so far.
Katey: Alright, so I’m gonna get back on track here. Alright. What, what were some of the development considerations that you had to take into account to ensure that this new game flows and functions with prior games, and Dragon Age Keep, if Keep is being utilized?
Corinne: Ooh, that’s a good one too. So, first of all, I would, I would point everyone to, we did an interview with IGN that goes into some of the details there, so, like, if you want a deeper dive on it, check out that article. But just to summarize, we have taken a different approach on how you import your decisions this time around. It’s now actually been fully-integrated into the Character Creator, and kinda serves a dual purpose, to be honest. I, I playfully, it’s not called this in-game, but I playfully think of it as ‘Last Time On Dragon Age’.
Katey: I love that.
Corinne: Right? Now, when I talk about its dual purpose, it’s been ten years since the last Dragon Age game released, so it serves as a refresher on critical events as well as allowing you to re-make those decisions that are critical to you. The thing I love about it is, it’s very highly visual, it uses the familiar tarot card aesthetic, so it’s actually really visual and playful experience as you go through it. It is very much important to us that it’s built into the client, though. You can play this game entirely offline. No connection. You don’t have to link to your EA accounts, like that’s been a really big request. So, the refresher plus make those decisions in-client, I think we’re all pretty happy about that. I don’t wanna spoil anything by revealing what decisions you can import, like, look, y’all don’t want the spoilers, but I will say, it’s been a really interesting creative intersection for us, because on the one hand, this is a whole new adventure. You’re in northern Thedas, these locations that you’ve literally never been to before. So that affects some of what will matter and what we’re not using this time around, as far as decisions. But obviously there’s some very, very clear connections to existing characters. It’s no secret that the Inquisitor, our dear Inky, is gonna show up, so, that’s, that’s a factor.
Katey: Peachy asks, will this next game be an open-world game, or is it just contained to Tevinter?
John: Yeah, that’s a great question. So, you are in northern Thedas, but the game only begins in Minrathous, it doesn’t stay there. I’m, I think one of the most exciting things for me, honestly, and again, to Corinne’s earlier point about spoilers, I don’t wanna get into too much spoiler detail, but getting to go to, and work with the art team, work with the narrative, work with the design team to build out these locations that we’ve talked about. Places that characters have referred to as where they’ve come from, places that characters, obviously, in previous games, have hailed from, has been absolutely exciting. So, it’s, you do start in Tevinter, you do start in Minrathous, but again, that’s not the entire game by any stretch. So yeah.
Corinne: Yeah, and the first half of it is, is it an open-world game? We’ve gone back to what we believe delivers the best, most curated –
John: Mhm.
Corinne: - intense narratives. So, this is a hand-crafted experience, it’s mission-based. Now, these locations can open up. You can go back, solve mysteries, do some really great side-content. Not fetch-quests, not grind-quests, some really great side content.
John: Mhm.
Corinne: But, I wanna be clear. It’s, it’s a really curated, hand-crafted experience.
John: And just to, just to bounce off of that very quickly. The most important thing for us, to what Corinne was saying about hand-crafted, obviously we’ve talked about how, you know, narrative, story, characters, are the most, are critical to us, and this has allowed us to build these experiences in a way that emphasize that, extremely long, while still, again, tying into the story threads and the story beats, so.
Katey: Awesome. TastefulToxel wants to know - will the companions have unique specializations like Dragon Age II, or will it be the same ones we will have access to as the player in like DA: Origins, or Inquisition?
Corinne: Oh, cool. Hey TastefulToxel. Yeah, so, cool question. I think the best way for me to describe this is that, yes, our companions will have Abilities that are truly unique to them. But also, the companions do fall into the archetypes of mage, rogue, and warrior. Like, for instance, you might be surprised to hear, because she has a bow, but Bellara is, in fact, a mage, and I, I love that. So, some of the Abilities, the bulk of the Abilities of the companions are based on their own unique personality. Like, Neve is the only mage that is an Ice Mage, so you get distinct Abilities for her. But, because she’s a mage, she does have access to Abilities that all the mages share, like Time Slow. So we really like the balance there. It’s like a good mix of representing their archetype, their class, and also their distinct specialization or personality, whatever you wanna call it.
John: Yeah, actually, I would actually say the word ‘personality’ is a really great one because that’s, again, each of these characters exists, each of these characters have a history, have a story of how they became who they were, and part of that was finding that intersection between narrative and gameplay, and making sure that, again, we, we serve the needs of gameplay but also allow these characters to breathe and exist as their own people, not just in conversation, but out of conversations, as well.
Corinne: I would also say as part of that core mage kit, healing spells are there, so any of your mages, you wanna make ‘em a healer, do that.
Katey: Lunasoul Darkmoon asks, will The Veilguard have tactical combat still?
Corinne: Ooh, such a good one, such a good one. Okay. Yes! Combat gets quite tactical, like, obviously this is an evolution of the combat system, and I talked about immersion, wanting you, to put you in the world, like you’re actually living and existing in it, but it is very tactical. And, I will say, we have a robust difficulty system. The tactics are increasingly important the higher difficulty level you go. So like, look, if you’re showing up for a highly tactical experience, I would crank that difficulty level in particular. But I wanna make clear, I’m, super, I wanna make sure I’m super clear in my answer. You saw the gameplay reveal. Our pause-time tactical mode is not overhead. It stays close to Rook. It does allow you to cycle between targets, both in and out of combat, there’s a reason for that. As the game progresses, and you didn’t see this in that opening hour of the game, but it’ll display strategic information on the enemies, so like, what are their vulnerabilities, what are their elemental weaknesses, their enhancements, what are they resistant to? So your type of Abilities, learning into elemental gameplay, matters a lot. I’d also say, this is a long answer, it’s such a good question – tactical decision-making also takes the form, I would say this is front and center, of coordinating your Ability usage between Rook and your companions to create synergies, or really devastating – we call them – detonation combos. So, let me give you a couple of examples, because it can be a little hard to visualize, so hopefully this helps. So one of the tactics that I personally enjoy in my own builds, I just recently played as a Veil Ranger, I love it, it’s one of my favorites. If I’m fighting Fade-touched enemies in Arlathan, I like to use Bellara’s Galvanized Tear to pull enemies together, it’s like a gravity well. You then Slow Time with Neve and, Slow Time affects the world around you, but it does not affect you, so you clump them up, you Slow Time, and then with Rook, I come in and do, like a devastating AOE or damage over time spell or Ability, and it’s even better if it’s a lightning-based Ability, because the Fade-touched in Arlathan are vulnerable to that. So there’s so many layers of coordination and strategy and tactics. Now we did talk about the devastating, like, detonation combos, honestly, that’s probably one of my favorite features, because that’s when you’re really leaning into explicit teamwork between your companions and Rook, or, the companions together. So when I, when I build out my team and I’m going into a mission, I try to ensure that I have at least a couple of possible synergies, detonation combo synergies within my team. Might be between Harding and Neve, or it might be between Neve and me, or it might be both. So here, I would go into battle, I’d pause time, open the Ability Wheel, get information on the enemy, and the Wheel will actually tell me that there is a synergy combo, you might have seen a screenshot that says “combo available”. It will remind you of those synergies between companions. You can queue both of those Abilities up at the same time, go, close out of the pause-time menu, they’ll both execute, both Abilities will happen, then the detonation AOE happens, applies debuffs to all the enemies in a radius of it, it’s so satisfying, it’s so satisfying, I can’t wait for y’all to see it. But the interesting thing is that too is a tactical choice. I’m choosing to use my companions to do that, and that means, in that moment, I’m not using them to heal me, or to give me that defense bonus, or to knock an enemy off a ledge, so it’s about the opportunity cost. I, I could spend the rest of the session talking about this, I, apologies for being long-winded, but this is just one of my favorite parts of, of the game.
Katey: That was a great answer. Can you choose Rook’s pronouns? If yes, being, is being non-binary an option? And also, how detailed is Character Creation?
Corinne: Hell yeah you can select your pronouns! Absolutely. You can actually select both your pronouns and your gender, because those are related concepts, but they’re not actually the exact same thing, so. It’s really cool. Yeah, you can be non-binary. We have they/them, she/her, he/him. Yes, emphatic yes. How detailed is the Character Creator? Oh my goodness, y’all. Like. Very! I don’t wanna give away too much just yet, but it’s very, very deep. It has been revealed, it’s out there in a couple of articles, about the focus on hair, the focus on skin-tones that are done respectfully, full-body customization, hell yeah, we love to see it. But we’re, we’re gonna, we’re gonna come back, we’re gonna show you a lot more on Character Creator, but we wanna make sure we have the time and space to, to do that.
Katey: Will there be a Photo Mode in-game?
Corinne: So that is something we’re actively looking into. We know there’s a tonne of interest, so stay tuned on that one. But we are very much looking into it.
Matt: I can add to that, is a feature that is, that, we like, we like the idea of, and, and, it’s not just player-facing but internally, it’s a really helpful thing for us as we’re, as we’re building things out to have that so it’s, it’s, we’ll let ya know.
Corinne: Yes, yeah, absolutely. We, we are as geeked on that possibility as you all are.
Katey: A lot of people were asking about Abilities. This one is from Clemmy. Abilities, I don’t think I saw this answered yet, but are we going to be limited in how many Abilities we can pick from the Wheel?
Corinne: Ah! Yes, yes, yes. So, Ability Wheel does have a capacity. You have to choose which three Abilities you wanna bring for Rook, which three for one of your companions, and which three for another companion. And what I, what I like about this is there is, kind of, an emergent gameplay depending on who you and your companions are coming into the mission with. Now the reason for that is, it actually creates really interesting balance of strategizing, having to do that strategy about your kit, your combat kit, before the mission. And then the tactical decisions once you’re in the field in combat, deciding what to do. But, I do wanna clear one thing up, because, while there are three Ability slots for Rook, there’s so much more than that. Other actions that you can perform directly from the Wheel include, you’ll have an Ultimate Ability, associated with your class or your specialization, so there’s variance there. There’s a type of items that you’ll get that function like Abilities, they’re typically like buffs and enhancements in form of Runes. So you’ll control that for Rook and/or the team from the Wheel. You may have also seen that you can direct which targets your companions will focus on, but what you might not know is that a lot of the companion gear really synergizes with that directing your companions. When you issue those commands, that too will proc based on the gear they have equipped. Really interesting and strategic effects. They can be more Ability-like, more, like, procced effects, there’s just so much from the Wheel, that once you get in and see everything working together, becomes more and more apparent.
Katey: We have another question from TastefulToxel which is, will Fireball and Cone of Cold be back as skills, or as spells in Dragon Age: The Veilguard?
Corinne: Ohh, I love, all these combat questions, really good. So Fireball and Cone of Cold aren’t specifically back, however, their successors are. Frost Nova and Meteor. So these serve the exact same combat role and function as those other Abilities. I would also say, it gives ‘em quite the glow-up, so. Meteor in particular, like, so satisfying nuking a group of darkspawn with a well-placed Meteor, it’s really wonderful.
Katey: What accessibility features are available? I would love to know if there’s an arachnophobia mode. Will there be mod support?
Corinne: Oh my goodness, arachnophobia. I am wicked afraid of spiders too, my partner always laughs at me. I’m just terrified of them. That said, that’s one we’re going to save for a little bit closer to launch before we’ll go into full details about accessibility features. But I do wanna assure you, we’ve spent a lot of time thinking about this topic so you can play the game in a way that really works for you. I’m, I’m excited to share that with you when the time is right.
Katey: So this one is from a username named Cookie. How long is the time-skip from Inquisition to The Veilguard? I know we’ll probably get more info on this, but I’m so curious.
John: Yeah, so, anyone who’s paid attention to Dragon Age, and I can say as somebody who’s been on Dragon Age since Origins, timelines are always a little iffy. They change, and they morph over development as we see how long events taking. But, for The Veilguard, we were actually pretty consistent from the start. It’s been about ten years since the events of Trespasser. As you may or may not have noticed, Varric’s become a little bit of a silver fox. I know, I’ve heard, seen, I’ve seen a lot of comments on that on social media, but, yeah, ten years. Solas’ ritual is taken time to set up and you’re kinda coming in at the end of that hunt, so.
Katey: Siddy is asking the hardest-hitting question which is, is Solas still bald?
Matt: Yeah. I mean, if you’ve watched the gameplay thing, we can all confirm, yes, Solas is still bald, Solas is still Solas. We’ve, we’ve, I really, I really like how Solas has turned out this time around. I will say, here’s a comment on this specific question that’s gonna sound like a non-sequitur, but, once you get a chance to play it a little bit more, maybe you’ll see it. In Thedas, ancient elves, they go bald when they’re like millennia old, so. Solas wasn’t always bald. So if you were to end up, end up seeing what Solas looked like in the past, things might be a little different. You’ll have –
John: - Now, now that said, I’m sure some of you are wondering what happened to Solas’ wig from Tevinter Nights. I’m sure he still has it somewhere, so.
Katey: He’s just taking care of it elsewhere.
John: He’s just taking care, it’s, it’s his most important possession.
Corinne: The Pride there, huh?
Katey: I have another one for Matt. This is, will we be able to, will we be able to change companions’ appearances and outfits, or are they fixed, similar to Dragon Age II?
Matt: Yeah we, Dragon Age II was, we loved how the followers turned out in that but it was, it was sad given, given our constraints that we had to keep them with just one, one basic outfit. So we really tried to make some space for them this time around. So they’re, they still have, kind’ve iconic color palettes and things like that, but they do have a wider range of appearances that you can, that you can find for them. Some, some are just cool, but then there are some that are tied directly to their, to their narrative and just kinda what’s happening in their life.
Katey: Another one for ya, which is, will we be seeing or visiting Kal-Sharok? It’s, and, Tyrant says that they’ve been obsessed with it forever.
Matt: Yeah, me too. I, I will say, what’s, what’s been really cool, so in previous games, we’ve kind’ve alluded to this before. It was a lot of fun to hint at the locations that were off the map, the mysterious places that you weren’t gonna go, you weren’t going. And so you could just bring in some props or some characters, a piece of art, things like that, and you know, even Tevinter was only vaguely hinted at and then we would just add drips and bits and pieces, so that stuff was really fun. In The Veilguard, we’re actually getting to visit, most, like a whole lot of those locations that had only been hinted at for real, so you actually do run around Tevinter and a bunch of the other locations that we’ve revealed. But this also means, like, we’re not completely filling out the map, and so that there are actually new things that we can start hinting at, that we can start drip-feeding, and so, it’s, it’s kind’ve fun. I’d say, yeah, for what we can show of Kal-Sharok, and, and other locations, it’s just, there’s, there’s more to do.
Katey: Awesome. MrFightmonster118 asks, will the dialogue wheel slash options be similar to Inquisition and Mass Effect: Andromeda in the sense that it’s more tone-based?
John: Yeah, so, we have a number of different types of wheels in our game. All the dialogue wheels are based off the same principle. Anyone who’s played a Dragon Age game remembers what they look like. In Dragon Age: The Veilguard we have tone wheels which are, you know, again, roleplaying your character, picking consistent tone. We also have emotion wheels where you can pick specific emotional reactions. And choice wheels which are, I don’t have a strong emotional or tone tie here but I do want to make a choice based on what I do. Investigates obviously return as well, but. We do want players to understand as much as possible what it is they’re going to be picking, and understand, and again, choice and consequence is fun, we wanna make sure the choice is clear, even if, again, one of the best parts about consequence is making sure that’s not entirely clear, so.
Katey: How extensive are Rook’s decision trees for dialogue going to be with the companions and also with NPCs throughout the game?
John: Huge. I mean, again, it’s a Dragon Age game, we wanna make sure you have choices, we wanna make sure you can choose both your roleplaying but also choose outcomes of conversations, choose how events unfold, so, I mean, again, it’s a Dragon Age game, we wanna make sure that we also react to decisions you’ve made, so. For example, you may be talking to a follower who is an elf, and if you yourself are an elf, obviously you’re gonna have a different perspective on events than someone who’s not an elf. Sometimes that means different conversation options, sometimes that’s going to mean entirely deep dialogue trees, as well as based off decisions you’ve made throughout the game so, again, making sure that the game feels like it’s noticing what you’re doing is a huge part of how we’ve written out the dialogue wheel, or dialogue trees, in this game.
Corinne: Blueberry has a question for Corinne. It was mentioned that there will be, that we will be able to romance who we like. Does that mean that all companions are romanceable by all player characters regardless of race or gender, as it has been in the past?
Corinne: Yeah, yeah. So, we have talked about this in some of the interviews, I’ve seen a few articles about it, so I’d recommend everyone check out those articles. But let me just give you a quick overview. Each of the seven companions have full romance arcs and they are romanceable by all genders, absolutely. But something that’s really important to, to us on the team, so I wanna make sure that we clarify and just double-down on, that doesn’t mean playersexual. And if anyone’s unaware of what we mean by that, it doesn’t mean that they can form or twist their identities to who you the player are, like they, they won’t suddenly have a preference for men or women based on what you’re playing, right? Instead, they have their own fully fleshed-out identities, they are true and authentic to that. So in this game, they are all pansexual, with their own histories of romance. Sometimes you’ll hear about preferences, or things of that nature. And what I really love is, if you don’t pursue a romance with them, they’ll actually build their own romances with each other. So, in one of the interviews I talked about Lace Harding and Taash getting together. I give that example because honestly, it’s one of my favorites. I’m gonna put a question back to the community, though. I’ve heard we’re going with “Laash” for that ship-name? You tell me, like, what is that ship-name?
Katey: That one just rolls off the tongue, I feel like that works. This next question is from FallenArtesia. What are the markings on the faces of the elven Warden and Veil hopper?
Matt: So there’s a, quite a few, probably, I think, easily more than we’ve done before, tattoos from various, various cultures. We’re bringing the vallaslin back, of course. But there’s, yeah, ton of different options, especially when we’re, again, going into all these new regions. Each, each area has its own kind’ve visual language for that. But yeah, we are bringing the vallaslin back and then a couple of the characters have them, but we’ve kind’ve customized them a little bit, they’re a bit more specific to their personality.
Katey: And this is a question for all of you. What are you, what are you as a developer most proud of about the game, and what are you most excited for players to experience when it’s out?
John: Ooh, that’s a good question.
Corinne: Isn’t it?
John: Corinne, you wanna go first?
Corinne: Yeah, sure. Gosh. So I suspect for most of us, myself included, it is really gonna be the depth and authenticity of the companions, journeying along with them on their arcs, learning about their hardships, what they care about, being by their side, that, that authenticity is just so good. They all feel like my dear friends. But, I have to say, the closest runner-up for me, has to be the Character Creator, has to be. That Character Creator, the makeup options, the range of sliders. I’m a qunari fan, so even just the, the way you customize the horns and combine that with the really great-looking hair. Character Creator has to be my, my, like very close runner up.
Matt: Oh yeah. For me, I would say, as far as, what, what I can say I’m most proud of on this one, the, I can speak for the art team. We worked incredibly hard to make the story more visible than ever. Games are a visual medium, but, you know, it’s, sometimes it’s easier to do things in text format or written in a Codex somewhere or alluded to off-screen. But we really leaned in to trying to make sure that every design, prop, character, environment, the VFX we’re choosing, everything, all, all these choices, were putting the story on-screen so that you can really see it unfold. And I think, having worked on all of the Dragon Age games, I would say Veilguard represents one of the best attempts at that we’ve made yet.
John: I’m gonna cheat, because I’m going last and I get to do that when I go last, and kinda combine both Corinne’s and Matt’s answer. Honestly, the companions are, for me, the absolute highlight of, just, being able to work across all the disciplines, building characters who look and sound and behave in very specific and characterful ways. These are the deepest companion arcs we’ve ever done. Not just on Dragon Age, but at BioWare in general. Each, each companion has their own story arc, you can go through decisions you can make, they really do take center-stage, and I think, as you play through with them you see the care and love that the team has put into each and every one. I mean there’s, there’s moments in each arc that make you cry, make you angry, make you excited and, and the way that they integrate into the story as a whole is just, for me, something that’s been really fun. Finding ways to bring these characters together, finding ways to make this, this narrative, this story of, you know, you need to put together a team and stop the end of the world, it’s just been absolutely exciting and thrilling. And again, you see the team’s love in every single piece of it. As for what I’m most excited? For me, I’ve been, I mean Dragon Age has been part of my career, part of my life for literally the last decade and a half. I’ve worked on it since Origins and there’s something about The Veilguard that feels like a amazing mix of, novelty but also familiarity. It’s like coming home in a way that I think is going to be very exciting for people who are existing Dragon Age players, but there’s also so much here that’s just new and exciting for people, new players and old players alike. And going to parts of the word, seeing things we’ve never seen before, and just getting to take this amazing world, this amazing series and expand on it and build on it in ways that have just been, honestly, an absolute thrill, the best part of my career. And I’ve been in games for seventeen years now, this has been the absolute highlight for me, so. That’s what I’m excited about.
Corinne: John, that was, that was such a good answer, and I just, I just wanna “yes, and -” that. It, I so completely agree with you. There’ve been times in the companion arcs where even, knowing exactly what’s going to happen, we work on the game, with some of these decisions, I, I’ve had to set down the controller, let out a heavy sigh and go “oh my god, what am I gonna do here?” Yeah, the depth of them is wonderful. And, I do wanna say, I, I’d be, I wanna put this out there, when we talked about as a developer, what are we most proud of, can we just give a big shout-out to the dev team? I am so proud of them. This team has poured their heart and soul into this.
John: Absolutely.
Corinne: Anyone from BioWare who’s listening in, thank you so much, y’all are just the best.
John: Hear, hear.
Katey: I absolutely love that. I knew that question was going to have some of my best, some of my favorite answers, and it delivered, so thank you three. This one’s a fun one. Why does Varric have dark hair now? I feel like John mentioned this a little bit earlier, but.
John: Just for [inaudible].
Matt: He’s been, he’s been adventuring for a while now. His hair is, is more gray, but he’s been in very dark scenes so far, so. We’ll see him in some more contexts.
Katey: In this question, we actually took from Tumblr, because there were a few really good ones in our ask box. Will the Inquisitor be appearing in the flesh, or are we just choosing their major Dragon Age: Inquisition decisions?
Corinne: Alright! Yeah, yes! They will. The Inky does appear. We know how attached y’all are to the Inquisitor, I’ve seen the love for your OC. Yes, the Inquisitor shows up. Now, we, we’d already confirmed that in a few places, so, let me just say, you can also customize them, includes some of our new customization options, yeah, they’re gonna show up and they’re gonna be your Inquisitor.
John: And I think, I think beyond that, I mean, the story of Solas and the story of the Inquisitor, obviously are tied, they’re tied together as much as any story, so. It would have been strange for us not to bring them in for this one. They have, they’re gonna be a part of the story, so.
Katey: Will there be any planned DLC? Just curious, as I always love the DLCs. Oh, and transmog armor. This one came from Lavell.
Corinne: Oh, heck yeah, good question. So, right now, our focus is entirely on the quality of the game. Like, it’s so important at this stage for us to be all-in, all attention on, just, finishing this game and delivering on the quality, the promise of it. So honestly, like, that’s all I can really say about it. We’re 100% focused on this being the most complete game we can make it. I will say, kind’ve related to that though, and I just wanna underscore this, I wanna emphasize it. There’s not gonna be any microtransactions, there’s not gonna be any battle passes, you don’t have to connect online, our focus is making this the most complete singleplayer game we possibly can. Now, this was kind’ve a two-for question, I love when we do that. Will there be transmog? Hell yeah. I’m the kind’ve player that, that believes fashion is the real end-game. Yeah, there’s a transmog system, absolutely, it’s sick.
Katey: And then this next question is from Scott. I was asking if any of the characters will be explicitly asexual, or on the ace spectrum?
Corinne: So good. Such a good question. So, look, I’m just, I’m gonna be really forthcoming with y’all and a little bit vulnerable here. I’m ace, I’m a gray-ace, I don’t mind sharing that, I’m kind’ve public with it. I will say though, that none of our companions this time around are explicitly ace. When we look at the characters, their motivations, who they are, we always assess, like is, is this the right time? This time it wasn’t. But what I will say for everyone on the ace spectrum out there, I would love to represent an ace relationship sometime in the future when it feels like the most authentic fit for a companion, when we can do it best. Oh, and I do see some questions, you know, some questions, what do we mean by ace? Asexuality. We often refer to it as the ace spectrum.
Katey: Can mage Rook do blood magic? Will blood magic be a skill tree separate from regular magic?
Corinne: Okay. Um, this gets a little spoilery, so let me just say, Rook has some pretty good reasons to avoid blood magic. Rook is not gonna want to be interested in that. But I will say, the mage skill tree is packed with all kinds of spells, traits and perks to give you a ton of flexibility in your magic. Gonna go off-script just a little bit, because –
John: Oh no.
Corinne: I’ve seen, like, can you tell us about the specializations for mage? I’m not gonna tell you the deets, but there is a necromancer one, there is an elemental one, and there is one that’s actually more of like a combat mage, it’s my favorite.
Katey: Can we name the griffon? We also have a griffon emoji now in this Discord server.
John: Excellent. So, someone on your, in your party, again, spoilers, may have already named the griffon, but, don’t worry, Assan is a very good boy, so.
Corinne: All these griffon emojis are, y’all are killing me.
Katey: Yeah, I love that, griffons in the chat. Let's see. Will we have a camp/home/headquarters that we’ll be able to customize?
Matt: Well this time around, in Inquisition you had Skyhold. In this case you have a headquarters called the Lighthouse. More to be seen on that. But, it’s, it, narratively it, it serves kind’ve a different purpose but also the same purpose. As far as customization goes, there are elements of it that change over time, and some things that you can adjust. I, I don’t know how much we’re really going into that at the moment.
Katey: This one is –
Matt: But yeah, I would say, it’s like, there’s some, it, one thing I like about it is it definitely does start to feel very much like a home over time.
Katey: Sorry for almost cutting you off there Matt. We have another very hard-hitting question, if I'm, if I do say so myself.
John: I love this one.
Katey: We need to - Same. We need to know, does pasta and noodles exist in Thedas? Thank you.
Matt: Well, and I’ll take it as a chance just to geek out about worldbuilding, because, again, we’re, The Veilguard for us is a really kinda dream opportunity to go to places that we’ve only ever heard reference to, or we’ve seen hints at. And so, in going through the worldbuilding process and trying to, trying to build these places out, not just as neat things from the IP but also as, you know, if you’ve, if you've read about this stuff, if you’ve been following along, you’ve got your own version of it in your head. You’ve imagined what it might be like, you’re, and probably hoping for something spectacular. And our brains are always far better at creating this stuff than any game developer, any artist, or anyone can really do justice to, so you really have to swing for the fences to make something very satisfying and exciting. You know, is, that can be everything as big as architecture and landscape and biomes and ecosystems, but it does get into things like art and culture, costume design, and also food, and this time around we did, you know, that was one of the many things that we, that we did, looking to, just to try to catch the character and the feel of a place to make it feel believable and lived in, so. That’s my really long answer for, yeah, I’m sure, I've, at least one place does have pasta.
Katey: I loved that. This next question is from Spectre Karro. Are we getting a mabari?
John: Ooh, that’s a good question. I will say, you’re spending most of the game in the north of Thedas. Mabari are not nearly as big of a thing up there, so. In this particular instance, no, you will not get a mabari, sadly.
Katey: Honestly, I should’ve pulled this one up to where we answered the first question about the griffon, but, can we pet the griffon?
Matt: You, I’m really sorry to have to be the one to tell you – nah, I’m kidding, yes you can. But it’s not even just petting the griffon. I’ve, this isn’t a spoiler, I think you can actually, I’ve actually hugged the griffon, so, that feels like, even there, a step up. Yeah.
John: There’s lots of opportunities to interact with the griffon.
Corinne: Can we see, can we see Assan in chat if we wanna see him in the Lighthouse hanging out?
Katey: Assan in chat everybody.
Corinne: Assan in chat, alright!
Katey: I love it.
Corinne: Okay, y’all this was so important to the team too. Like, this is the team’s like, just such huge support for this feature, so props to them.
Katey: This one is from Coriander. Will we get to see any of the Character Creator before the game releases?
Corinne: Yes, yes you will. We’ve got a, you’ve probably seen, we’re laying out a roadmap for, you know, what we’re gonna show and when we’re gonna talk about, so, yes you will see it as we get a little bit closer to launch.
Katey: And then we’ve got this question which is, will we be able to play as a qunari, dwarf, elf, or human?
Corinne: Hell yeah, hell yeah you will. All four, and all four have that full-body customization. I already talked a little bit about, I mean listen, I’ve always loved the qunari. I will say in Dragon Age: Inquisition it was hard to get a good-looking qunari hairstyle, so yes you can play as them, you can customize them, the horn options are rad, the hair options are rad. And also, I guess related to this, your lineage gives you a lot of really unique dialogue options, so that’s a really lovely aspect of choosing your lineage as well.
John: Yeah, I would, so to actually just to bounce off that, to an earlier question about backgrounds, each lineage, there, depending on the lineage you choose and the background you choose there are some specifics call-outs to, for example, if it’s the Mourn Watch, the Mourn Watch being a faction from Nevarra of mages, you play as a dwarf, obviously your experience in that faction is going to be different than, say, a human or an elf, so. There are also specific call-outs tailored to those combinations and, with again, giving, the intention of giving each lineage their own little flavor as to how they're, they fit into that faction as a whole.
Katey: Okay, John, I’ve got a question from someone named Joe for you. Where is Barkspawn and is he okay?
John: That’s a Great question. Barkspawn is safely gnawing on a bone next to a fireplace somewhere in Ferelden, don’t worry, he’s fine. You may question, ask yourself, but John, it’s been so long, in which I say, mabari live exactly as long as they need to.
Corinne: Getting into the deep-cut questions now.
John: Deep-cut questions, yeah.
Katey: Yeah. We are really speedin’ through these. Let’s see. Will Rook have a set of default name?
John: Yeah so, Rook’s last name is defined based on their faction, again, we wanted to tie that into your backstory, but also, there’s a, that’s a name generator that can give you a selection of first names. Obviously if you want to make your own first name, that’s definitely something we support as well. If you’re somebody who maybe has a little bit more difficulty coming up with a name, so for example you name every single character “Bob” because that’s the only name you can think of, we also give that opportunity for that generation, so.
Katey: I definitely always have trouble coming up with what I wanna name my characters, so that’s great. This next question is, when will the voice acting cast be announced?
John: So, we worked with a lot of very talented actors on this one. I am super excited to talk about the voice acting cast. We’ll be talking a bit more over the summer, we’re not quite ready to announce names yet.
Katey: And I think we have a similar answer to this next question, which was, will there be a Collector’s Edition? When can I pre-order?
John: Yeah, same answer, we have, we’ll talk more about the different editions of the game soon.
Katey: Are there any special musical guests writing the sound-track? Will tavern songs return.
Corinne: Oh my goodness, yeah. There are tavern songs. And huge credit to the audio team and performance teams because they’re pretty great. There’s one in a little tavern in Minrathous called The Swan, and the song you hear there might just, it might be, it’s up there, it might just be my favorite of the tavern songs.
Katey: Let’s see, are there any – ope, I have just asked that one. What are the required PC specs?
John: Much like the other two, we will have more information on required PC specs soon.
Katey: Saph from the Discord server noticed that two, Dragon Age II’s main theme from the soundtrack brought back much of the iconic thematic material of Origins’ main theme, but I heard less of it in Inquisition’s. Can we expect The Veilguard’s main theme to recall more or less of that original thematic material than Inquisition?
John: So we’re not, we’re not quite ready to talk about music yet in specifics, but in broad strokes I can say the process for us is always the same. Working with the composer, working, figuring out themes, figuring out what kinds of elements we want to keep, tying specific elements to, maybe specific characters. It’s a really in-depth process and a really collaborative process. We have some fantastic audio people on our team that have done an amazing work, amazing job, working with composers, and, with the team as a whole to make sure that, again, we said earlier about cohesiveness. Making sure that the music feels like a cohesive part of the experience.
Katey: And this one, I see is also for John, but I think anyone can answer this. When writing the overall story of this game, what themes did you want to have as the prominent focus?
John: I mean again, it’s interesting, so it’s interesting, because when we were writing these games, and this has been true on every Dragon Age I’ve been part of, what you start with and where you end up aren’t always necessarily the same. Sometimes you start writing out a theme, you realize actually it’s more interesting if we attack from this angle, or maybe if we twist it a little bit. I will say for Dragon Age: The Veilguard, from the beginning one of the biggest themes has been regret. How regret’s shaped peoples’ lives, how people deal with their regrets, how people maybe move past their regrets and, each of the characters, you know, the stories as a whole, have elements of this tied throughout. We really wanted to have that thematic, that cohesiveness to the game’s story and the game’s writing so.
Katey: And I know that, you know, we’ve, we've kind’ve already answered this a few times, but can we play as dwarves and does the world react to your race and backstory? Probably be good to just directly answer that one.
John: Yes you can play as a dwarf. Yes the world does react to your race and backstory. And, again, you’ll have unique dialogues or unique conversation options based on that, on that backstory and as well as that race.
Corinne: I’ll give you a little nugget here, because I saw it scrolling through real quickly. Do you have beards, like. So when I think about can I play as dwarves I think about, do we have glorious fantastic beards? Hell yeah, we do.
John: Yeah, I can say, as somebody who plays a lot of games with character creator, the beards on, I don’t know what magic the character art team did for the beards, but they feel like a beard should feel like, it’s great. They look awesome.
Corinne: Just saw somebody say “it’s beard time”, I love it. It’s beard time!
Katey: Will our heroes and companions leave us if we go against their wishes?
Corinne: Oh my good – do y’all just love pain? Do you want us to make you cry? If you go against their wishes, if you make decisions they don’t like, I will tell you, you can piss them off, you can, they might not agree with you and they, they will take some time away. That said, this is the biggest threat to Thedas we’ve ever seen, so they’re, they are always gonna be willing to show up to defend Thedas but, yeah, you can piss them off and they’ll leave for a minute. As it relates to them showing up to defend Thedas, well yeah, they will, unless…
John: No spoilers Corinne!
Corinne: Aughhh, I’ll leave it there, I’ll leave it there.
John: No spoilers.
Corinne: Okay, alright, alright. But they want it!
John: Yep.
Matt: Don’t try to stop me, Smee!
Katey: This one’s a fun one about some inspirations for the game. Dracanmo would like to know if any songs, books, movies or anything have had inspired any of the writing for the characters?
John: I mean, honestly, the thing about art is, art is always a synthesis of your own experiences both in the real world but also the art you consume, the art you pay attention to. I don’t think that any characters have what I would describe as, this character was a direct reference or direct inspiration but, I mean, yeah, they’re all inspired by the things that we do, the things, both, again, in the real world, and also in the media we consume. And you’re gonna see elements of characters that, yeah, the things that we’ve enjoyed, the things that’ve shaped us, show up in these characters. I think, for me, it’s, it comes down to, and I, I, writing is a deeply, can be a deeply personal experience, so even if you don’t intend for it to be the case, things, parts of you are going to show up in your character, I think that’s true for all the characters in The Veilguard. And, you know, sometimes it’s, exploring, exploring the, y’know, things that, about yourself that you may like or may not like, and it’s also about exploring things about characters that you like or don’t like, so. That’s kinda my long-winded way of saying yes, it’s impossible to not have that happen when you’re creating art. But I wouldn’t say that there’s one where you can say, oh this is this character, this is this character.
Katey: What was the thinking process behind making Harding a companion this time around? Was she always going to be one or did it evolve into one because she was such a lovable character?
John: Ohh, yeah. So Harding, I mean. When we released Inquisition, it was impossible not to see the love that people had for our murderous girl next door dwarf. She’s always been a fan favorite obviously, but I think beyond that, it’s something that there, that Harding’s writer wanted to explore. There was more of a story to tell there, more perspective, and beyond that, Harding obviously has a strong connection to Solas, and to the, to Varric, and to the events of the past ten years, so. I wouldn’t say it’s always been, but I’d say Harding’s probably one of the first ones we settled on as like, yes, this is a character we want and the writer had a story that they wanted to tell with her, so, it just made sense.
Matt: You know, I think actually, to piggyback on that, that’s something I hadn’t really even thought about that much, but, and it’s not a huge part of her character, but, she tends to be one of the people that have the most insight into he was.
John: Yeah, that’s exactly it, that’s exactly, and yeah, that’s a great way of looking at it too. It also provides you with a little bit of that, that perspective. For players who’ve been around, you know, who played with previous Dragon Age games, but also for new ones, who was Solas? What kind of character was, was he?
Matt: Yeah.
John: Yeah, it’s a great, it’s a great, using characters to provide windows onto the world is honestly one of my favorite things.
Matt: And, and when I say was, I just mean, in Inquisition.
John: Yes, that’s, that’s exactly it, yes. Thank you for correcting that.
Matt: Yeah.
Katey: And what approach are you taking to quest and world design in The Veilguard?
John: I think for us it just comes down to relevance and narrative heft. We want to make sure that each quest provides either a perspective on the world or perspective on the characters, or feels immediately and obviously relevant to what you’re, what you’re doing here. You’re here to save the world and, again, at the end of the day, one of the things that we heard, we heard loud and clear, was some feedback about how relevant, or in this, in our case, not relevant, previous quests have felt, so for Veilguard, we really wanted to make sure that these quests felt like something that you, somebody faced with the end of the world would believe was necessary and important. So, again, there’s quests of all sorts and sizes, but all of them share that same feeling of, this is the kind of thing that The Veilguard would do. This is the kind’ve thing that my hero would do, especially faced with the end of the world.
Corinne: Yeah, that’s, that’s really good John. That’s so right. I would just, again, double-down on how hand-crafted all the quests are, and whether, whether you’re doing, like, the main story, or you’re journeying with your companions, or you’re out exploring and you encounter a mystery. Everything’s handcrafted, intentional. We spent a lot of time listening to what y’all said, and of course everyone has slightly different tastes, but, you know, you’re not gonna be gathering shards in the Hinterlands. Everything is built with intention, and, you know, a dev there lovingly handcrafting the experience.
Katey: Are there any locations in the game that can only be accessed by making specific story choices?
John: So I don’t wanna get too much into spoilers here because this does start getting into spoiler detail, but I will say that locations can fundamentally change based on decisions you make. Some of the parts of the world that you go to, you can have, the decision, the choices you make have an impact on how these spaces exist and develop, so, yeah, and again, don’t wanna too many into, into story spoilers, but, your decisions do impact how the world shows up.
Katey: And will we be able to control our companions in combat through tactical mode, or if the PC, or player character, gets KO’d, like in previous games?
Corinne: Right, so. If Rook gets KO’d, your player character gets knocked out, this time around it is time to re-load your save, or better yet, the companions have really interesting progression, you can spec them out to be able to revive you, but that’s, that’s if you’ve invested in their own progression and what they can do. And that said, I, I mentioned this earlier but I, I personally spend more time in the nature of this combat system when everything comes together, interacting and directing the companions than I have in any of the other games, so, like, like that, that interactivity between them, once you play it you’ll see how, just engaged the team is.
Katey: A user named It’s Sarah said, my real most important Dragon Age question is, will Solas still occasionally or dramatically speak in iambic pentameter?
John: You know, I was, I actually spent a little bit of time trying to figure out if I wanted to answer this question in iambic pentameter and then I very quickly gave up. Massive kudos to Patrick who, who always writes Solas so well. Again, Solas is a returning character, it’s the same Solas you know and love, or hate, depending on who you are. Same writer, so, I think, this has been, the answer is, well of, yeah, it’s Solas.
Katey: Will our decision of who in particular was left behind in the Fade be important?
John: So, while that decision does not show up, that – sorry, let me, restart. Not for The Veilguard. That decision doesn’t show up here. Now, that said, that doesn’t mean that’s that’s not a decision that will ever be important in the future, so. Again, not for this one, though.
Matt: I’m glad to hear you say that, John, because one of my favorite stories was Bob getting stuck in the web in reboot and it just feels like -
John: That’s a, that’s a deep cut!
Corinne: Very, that’s a deep cut.
John: Holy smokes.
Corinne: My goodness.
John: The sound of my childhood.
Katey: Will we have mounts again? If so, any hints to what types we’ll have?
Matt: So no, no, mounts, excuse me. Mounts were, they were, they addressed a need in Inquisition that we don’t have in Veilguard, and you’ll see why, when you get to play.
Katey: LightningStar asks, how is the side quest design? Will they be mostly story-based, or will there be a lot of radiant quests or resources or Power, like in Inquisition?
John: We talked about it a little bit earlier, but, no, they are all hand-crafted and story-focused. Again, narrative, the companions, not just the companions but the characters in the world as a whole are so much at the core of The Veilguard that, anything other than hand-crafted quests just felt like it would be a disservice to the game we were building.
Corinne: Yeah. And maybe, we can clarify as well, because, like Power was such a divisive mechanic in Inquisition. There’s no mechanic like that that blocks your progression until you fill a bar, right, like that’s just not a thing in this. You have the autonomy to engage in these, these quests as you like. There’s no, like, y'know, grind-out gates before you can progress.
John: That’s right, yeah. Again, we wanna make sure that, again, that doing this content feels as natural and part of the logical flow of the story as possible.
Katey: So, it looks like we only have time for three more questions, so I’m going to get through those. With this next one, is from someone named Jason. Will there be a similar system to the War Table missions?
Corinne: Ooh, interesting. So, we haven’t talked much about the player’s base, the Lighthouse. And we’re gonna save that for a beat, but what I will say is that the Lighthouse, your headquarters so to speak, it has its own unique purposes and functions this time. So that’s an area that we’ll, we’ll leave for you when we talk more about the Lighthouse, and then when you have a chance to hop in, you’ll be able to see what those unique purposes and functions are.
Katey: If there is dual-wield for warriors, will it rely on dexterity or strength?
Corinne: Ah, okay, yeah, yeah. So we did wanna bring dual-wielding back. It is part of the rogue kit this time. So warriors are really focused on mighty two-handed weapons, can’t wait til you see, when you swing and connect with those weapons, there’s, there’s a real heft to it. And then of course sword and shield, so. We’re leaving the dual-wielding to the rogues, but you, you can see just, the amount of hits you can get in in rapid succession dual-wielding as a rogue is really satisfying.
Katey: And the last question that we’re able to get to today, is, what have been some of the challenges and advantages of working on a single, on a single game for so many years? How did you sustain the work in yourselves and the process?
John: That is a fantastic question. I will say for myself, I’ve often joked, and I don’t know how much of a joke it actually is, that when this game is out and I suddenly don’t have to keep all these pieces of game and lore and story and everything straight in my head, I’m suddenly gonna be able to speak Latin or something because there’s gonna be a ton of brainpower freed up. But for me it’s just, you know, it's, the thing that keeps me sustained is just knowing the game that we’re building is the right one. Knowing that the beats are coming together, and knowing just how much people care about this franchise, care about these games, and how excited people are going to be when they get to see the fantastic work that the team has, has been doing. And that really is, I can say, I’ve been on this project since the start, and even today, I see things on a daily basis, I’m like holy – smokes, sorry, I almost swore, I can’t believe what the team is doing, I can’t believe the, how good this looks, I can’t believe. Because it’s a huge game. There’s pieces that I, I don’t see every piece of the game every day so, I get pleasantly surprised on a daily basis and that, I will say, you know, confession, sometimes if I’m having a particularly long day, I’ll spend about an hour late at night just watching cutscenes coming in, watching the work coming together and just, sitting back and being like, holy smokes, I cannot wait for someone who hasn’t seen this every day for so long as I have to experience this and just be blown away by the work, so.
Corinne: It's, it’s been very real, hasn’t it? And, and I will just say, speaking on behalf of the dev team, everyone’s working so hard, they’re putting so much passion, so much of themselves into it. Like this is a franchise they truly love, and seeing your support, cheering us on, it’s just meant a lot to them, so, let me just say thank you to all of you.
Katey: And I wanna say thank you to you three for taking the time to do this. I know that it matters a lot to the community to be able to, you know, get some time with you guys and, you know, make sure that some of their dying questions are, are answered, so thank you so much for taking the time out of your day to do this. For anyone who’s still listening I promise that I’m that I’m working on a way for these questions to be immortalized somewhere. Stay tuned for that so that you don’t have to worry about this, just, you know, disappearing into the ether. So, stay tuned, thank you all for your time. Anything else we wanna say before we jump off?
Matt: Thanks everyone.
John: Thank you. Yeah, I’m super excited to show more of this and, yeah, this is gonna be, hopefully this is the first of many of these opportunities to talk to you all directly. Again, it’s been a while, and getting to talk about this game has been absolutely exciting. I know for myself, as well for the rest of the team, so thank you all.
Corinne: Just thank you, it’s, the Dragon Age community, how much it means to you, how much it means to us, it’s just wonderful to see you all so invested and excited to come here and talk to us. Thank you again, truly.
Katey: We'll hopefully do something like this again soon. Okay, cool, have a great day everybody! Talk soon!
John: Bye y’all!
Matt: Bye.
[source: The dev BioWare Discord Q&A on June 14th]
Update: If you would like to listen to the Q&A for yourself in video format, or listen to it again, Ghil Dirthalen recorded it and has now uploaded a video of it here.
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morelikesin · 2 months ago
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The beast was uh. Not wrangled let's say
The urge to throw Sam in one of the outfits from the You Like It - Bimbos music video is a beast I am struggling to wrangle
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fluff-n-cookies · 5 months ago
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Dabi made a deal with himself the second time he held you in his arms.
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Pt2 to this post.
Warnings: angst to comfort, Dabi yells at his daughter, apologizes soon after, Canon typical violence and crime, spoilers, Dabi is a warning of his own. foul language, please inform me if you find more
reader has blue eyes like Dabi's (she's a toddler, 3-4 years old)
Dabi calls reader bunny, Dabi is addressed as "Daddy"
Note: part 3 some time near the end of this month (hopefully)
taglist: @blurryperrtymoonlight @harkenizalone @lostiolite @rllytriedrn @mellyxqz @cupkiki @xxnessinessiellexx @dehlieee
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He made a point to remember it as best he could, to practically live by it in that exact moment.
it was midnight when he made such an oath, it was under the careful eye of the bustling city lights that peeked from a window that he promised himself, with you in his arms for the second time, ever.
well, not exactly the second time, he had been carrying you around town all day, either that or having you sit nearby as he ran to steal diapers and formula and what not. He knew he probably shouldn't be leaving a newborn child alone for too long, especially in an abandoned building such as the one he was stationed in right now. but taking you with him was arguably more dangerous, hence why he would consistently bolt to the nearest store and return, out of breath and sweaty. but it's what one has to do.
so after a long, long, long day of running around with a hangover and a crying baby. it was here as he was leaning against a wall, one with cracks in its paint. that he held you. truly held you. tracing burnt fingers along fragile soft skin and occasionally heating the swaddle up with his fire to keep you warm.
he even lit a tiny, tiny little flame, one as small as you, in the palm of his hand to get a good look at you. it being the only thing illuminating the darkness of the room.
"god, you are ugly."
was his first thought, but he seemed quite fond of you nonetheless. but minds like Touya's tend to wander.
you squirmed a little in his grip, occasionally babbling in his lap. that didn't matter much though as Dabi stared into the darkness of night. little thoughts bounced around in his skull.
you'll be a terrible father
they got louder
just like endeavor
even louder
this place is horrible for a child, she probably'll die from infection
please shut up.
you're failing already
thoughts now buzzed in his mind like wasps, stuffy and pounding, mangled and messy. so many thoughts, yet so little time.
you should leave her with an orphanage. at least someone will care for her there.
she has dad's eyes.
she'll end up hating you.
maybe Natsu or Fuyumi will take her-
NO.
his hands shook as he traced his finger over your cheek and fiddled around with the tiny wisps of your hair.
NO ONE'S GOING TO TAKE HER.
his breath picked up, once okay-ish breaths became jagged. no steady inhale or exhale, only sharp puffs in and out. IN OUT IN OUT IN OUT IN OUT IN OUT IN OUT IN OUT IN OUT IN--
I'll take care of her.
I'll be better than dad.
his breathing slowed. and you woke up. grumpy and sleepy. he smiled, he rocked you to sleep that night.
at least, that's the story of how his fate was sealed to be a father. a father with no money, no job, no house, no family. only an extensive criminal record and an infant daughter. and he thought he could make it work.
he ended up staying at a homeless shelter for a few days, living off on that, until he managed to steal make enough money until he was able to afford a motel were he stayed like that for a good year or so. moving from motel to motel until he made himself a reputation in the area. he learned how to be a father like that, taking care of you with only the help of mommy blogs and YouTube videos and all those nights where he'd start off by searching how to make baby formula better, but then 4 hours later he'd catch himself watching videos on how to help your child through their first period and crying about how his baby's going to grow up so soon. he ended up getting a condo not long after, only so you could finally have more stability in your life.
and he thought he could make it work.
he could not.
which is also how he came to regret this awful, awful, day. this horrendous, day. this day. this wretched day.
this day when he broke his promise
he wanted nothing more in that moment than to squeeze you tight to his chest and kiss your little face until you felt all better and forget this ever happened. to say sorry a million times over and dry your tears and hear your sweet laughter as he tells you crappy dad jokes just to see you smile. to forgive him, to know that he didn't mean to hurt you, it was an accident, it was just an accident, and he's sorry.
please. please just open the door. please. let him in.
open that goddamn door that he helped you paint a few months after you two moved in. that door that he painted white and let you finger paint all you wanted, you painted little flowers and bees and simply just smeared all the color you could find on it. it's your hand prints, side by side with some of his, it's that colorful mess that reminds him of you.
he grips the little plate of fruit in his hands harder. the slices of oranges and bananas formed into a smiley face quake in his hold. his breath, shaky as he hears the soft sound of your cries through the door, most certainly stuffing your face into your pillows to bawl your eyes out.
oh how did this happen? how did it come to this point? yes it was a hard week. a very hard week. having been scouted to join the league only recently and already preparing for their first attack on UA. he'd been at meetings all day to discuss their strategy and game plan, it seemed to carry on for years if not decades, yet, it had only been an hour. Shigaraki was just so annoying, yapping on about his hatred for heroes. please sir, shut the fuck up, no body cares, continue with your Canva slide show now how we are going to kidnap that one student from the sports festival.
that little brat Toga wasn't much better, creepy at that. Twice was just as annoying, constantly switching. spinner was bearable. but in no way is that what stain would have wanted to represent him. no. this is not right.
it didn't help much either that his skin was so fucking sensitive, having been brunt over and over again from quirk over usage, the burns growing darker and larger with every time he used his quirk. even his own clothes hurt him at that point, the horribly made jacket that he found in a dumpster worked away at his skin, tearing off each cell with it's thread. not to mention. Endeavor was climbing high, so high, he recently broke his own record of the number of civilians saved in a week and the public was going wild for it. practically every other news channel was covering it.
he clenched his jaw, bright turquoise eyes stared into the screen that flashed with endeavors flames, the bright orange being the only thing to illuminate the barren living room. one leg shook uncontrollably.
and you. you just wanted to help your dear old dad with dinner.
you didn't mean to drop that plate! it's true! all you wanted was to help your dad load up the dishwasher. after all, he's been complaining all day about how awful work has been, and when he wasn't complaining, he was silently grumbling at the news channels on the TV! he didn't even want to play Dolls with you today or ask you if you need help with your homework! it was weird, dad was never like this, no he was silly and sometimes rude, but he talked to you. why?
but with the loud crash of the plate and sound of a million little shards of glass scattering across the room came the yelling.
why was dad yelling at you? dad didn't yell.
he just keep shouting and yelling, calling you names. all his words were now jumbled, and loud, so loud, like those songs he listens to on the radio. the ones with the loud drums and music and words that you can understand. he called it "metal" music. what happened to your dad?! why was he being so mean? he called you a brat, he called you useless, he called you worthless. words that you didn't even understand but understood that he didn't say them with any love at all.
why, why why why why why why why why why why why why why----
everything was too much, you couldn't even focus on what he was saying. he was flailing his arms around making gestures and what not. little blue flames crawled from his hands and onto his shoulders. he- he was angry. very angry.
but wasn't the angry that he'd be when you get lost at the park only to show up 5 minutes later, not the angry when he'd find you accidentally spilled all the glitter into the carpet, it surely wasn't the angry he'd be when you accidentally hurt yourself while trying to do something stupid that he told you a million times over not to.
no! no! no! this was the angry that he'd be when that man would come on screen in the middle of a show.
you've broken plates before, plates, bowls, glasses, windows, beds, his ear drums, all at least once. and every time, he didn't get that angry. he'd just sigh like he was disappointed, before checking you for injuries and patching you up with eh unicorn stickers you picked out. he never yelled, only lectured. why as he yelling now!
nothing made sense anymore, the thoughts in your head jumbled and messy and blurry and weird and murky and sad and mean and everything thoughts should not be. why was he angry at you?
everything was suddenly so blurry as the tears welled up in your eyes, one single droplet made it's way down your cheek and crashed into the ground along with the shattered glass of the plate. it stung, the saltiness of those tears stung, everything hurt, please just. make it stop. make it stop.
I suppose it was the tears that finally brought Dabi out of that haze of anger.
this face dropped. what had he done? to his daughter. he swore he'd never...
everything was quiet all of a sudden, apart from the soft sniffles and the creaking of floor tiles as Dabi tried to move closer to you. an expressionless look on his face and eyes that held all the sorrow in the world as he silently watched you cry. Dabi, no, Touya, had yelled at his daughter, and then mad her cry.
why? why is it that of a sudden, everything was normal again, it was quiet like it was normal, and he was acting like everything was normal? it was normal, and it wasn't okay. oh wow can anything be okay after that t he was so mean it's not okay it will never be okay he isn't sorry he's mean. he's a bully! he hates you and he's mean and and and and and and and and... Dad said he loved you. did he lie?
it's getting hard to think, it's hard to speak now for no reason. what is happening! you should run, you should run and scream and cry and I don't know anymore!
so... so you ran, to your room, and you're there. little tiny cuts littered the soles of your feet, from the glass of the plate.
and he's out here. on the other side of your room. holding that damn plate of fruit, the ceramic heating up in his fiery hold.
this was so stupid, stupid, stupid, stupid. he was just tired, but rather than being... y'know... a good father. he could hear Endeavor's voice in his own. he could feel the sting of blood seeping from the brunt flap of his tear ducts.
he brought up this hand, practically quivering, the staples practically coming undone from how hard he gripped his arms after you left. the dead cells flaking off beneath his finger nails.
knock knock
please open the door before he kills himself.
a tiny fragile little voice erupts
"no! go away! i- hic don't wanna talk to you..."
oh God it's over, it's over he can't. he really can't. he said he'd protect you, bunny, please just... he wanted to be a good dad.
"I... (Y/n). I'm so s-sorry."
why is it that the sniffles and soft whimpers stop now.
"baby, please, I'm sorry, daddy's sorry. I didn't mean to yell at you. can- can we talk?"
silence, then the soft sound of pitter patter on the floorboards make their way closer, and closer. the little jingle of the door handle as you pull at it to get it open.
he's the one that's meant to be helping you open that damn door, you're too short to do it on your own! you, you need him, you need him to help you an you save you and you...
more importantly I guess...
the door creaks open, just a little, he's able to catch a glimpse of your locks of hair, messy, unlike this morning when he did it before you went off to school. have you been pulling at your own hair?
he makes his way through, he tiptoes between the trenches that is your bedroom. pinkish in all the most annoying ways. but, you are seemingly the most annoying of all! a brat, but you're his brat. and you're crying. right there. under your extra fluffy blankets.
the bed creaks softly as he sits down. he doesn't dare look you in the eyes. the plate of fruit securely in his hold.
"(Y/n)."
"I'm sorry, I shouldn't have yelled,
I was angry, not at you, never you,
but you were there.
and I'm sorry."
silence.
"I cleaned up the plate, are you hurt?
well, there's bandages, if you do I'll get some disinfectant."
silence
"um, I cut you up some fruits too,
I know how much you like watermelon."
silence
"I'll leave you alone now."
a peep.
"dad?" the blankets shuffle.
"y-yeah, bunny?"
"sorry for dropping the plate. and breaking it." he can see your face now, reddish and teary, your eyes look bloodshot! Jesus, how hard where you crying-
"Oh, it's okay, it's only a plate..."
"do you..."
"do I what, bun?"
"do you not love me anymore?"
he will always love you, more than the moon and the sun and the stars and the sea and green grass of spring and the warmth of summer nights and the sting of alcohol down your throat more than the righteous angels love themselves.
"oh, oh bunny,
I will always, always, love you."
he leaned over scooping you up into his arms, placing your tiny little toddler body into his lap.
"don't forget that, don't you ever forget that, daddy loves you, I will always love you no matter what."
his thumb brushed away all those pesky wisps of hair that float in front of your face, sticking to wet cheeks.
and he smiled, a crooked, but loving smile, a smile.
and you smiled back. even through your pain you smiled. oh. oh Thank God! you forgave him. he'd probably carve out his heart in a fit of insanity if you didn't.
"I love you too, daddy."
-----
I lost my mind halfway through this fic. god it sounds so cringe ugghghghfdhgdgdkjgdjhg[ihga[ieshgtpwiuefhwugot4bvaw6eygsdddddddddddddddddddddddddddddddddddddjfsfhsfshjsj oh well, block me if you don't like it I guess
my stuff is right here: Bnha master list, rules for requesting, ask box
send me an ask, I fucking love hearing from you guys.
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cheeseceli · 6 months ago
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With a youtuber s/o
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Pairing: idol Lee Know × cover dancer Gn!reader
Genre: fluff, headcanons, established relationship
Request: Can you make Minho w a YouTuber partner 😔
Warnings: straight up delulu, not proofread.
A/n: had fun doing this one so I'll probably make youtuber reader with some other members as well! | Daily click
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‌for context, you'd be a dancer
‌and you'd post shorts on YouTube covering K-pop songs
‌some videos on those "public K-pop"
‌and maybe even tutorials
‌you'd be relatively famous in this type of field (kinda like innah bee yk)
‌and one day, one of your shorts reaches Minho
‌we saw Minho's reaction to boy's planet, we know he's gonna judge😭
‌so when he saw a video of you dancing god's menu he was like "not this again"
‌but it turned out to be pretty good??
‌very good actually
‌and the set was kinda cute and you were even dressed up on the MV theme
‌there was a clear dedication put into the work you were doing
‌so he might've clicked in your channel to see your other videos
‌and he watched all your videos
‌really, all of them
‌the improvement was so good to watch
‌then he proceeds to watch your longer videos and to follow you on insta and tiktok
‌and just like that you became a sort of celebrity crush to him
‌he even started to watch your tutorials to learn other idol's choreos
‌yes he is a professional dancer and he could learn it by just watching the dance practice a few times
‌but what's the fun of it?
‌so he would watch your 40 minutes tutorials happily
‌but one day ! he finds out that you were invited to perform at KCon and lmao, guess who pestered jyp staff just so he could go there as well
‌yeah you got it right
‌besides finally seeing you in real life (and why were you so gorgeous??), he got the opportunity to see you backstage
‌and maybe even talk to you for a bit
‌maybe film a challenge with you
‌maybe even get your number
‌who knows?
‌the thing is, you guys got to know each other after that day
‌you guys would talk pretty much everyday
‌and he would often invite you to the practice room just so you guys could dance a bit together
‌two dancers in love must be something so cute to witness
‌he would also help you with some choreos
‌especially the stray kids ones
‌would be extremely offended if you delayed one of skz choreos to film another cover first
‌and would be more than happy to teach you everything you want to know
‌will probably make excuses to be way too close to you when teaching you
‌also helps in your videos
‌to film, to make the scenario, to help with the lighting...
‌sometimes he lends you pieces of the outfit he wore in the MV and the comments are always like "oh my God, this looks so much like what Lee Know wore!"
‌haha funny story...
‌anyways
‌he's your #1 supporter and you can be sure he will always be the first one to like your videos
‌and will share every. single. video with the boys
‌like "look at my partner!! So talented!! Why can't you all be like that"
‌but they can also tease him a lot because of that, as Minho always gives the most soft smile ever whenever he sees you uploaded a new video
‌as I said, your biggest fan indeed
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Masterlist | you'll probably like: Fri(end)s
Reminder that this is all fiction, this does not represent the members in real life!
Thank you for reading <3
Taglist (open!): @yuyubeans @dandelions-143 @sleepyleeji
Dividers by @cafekitsune | images 1 2 3
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shaisuki · 7 months ago
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❝ PRETTY WHEN YOU CRY. ❞
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✞ FEATURING. BULLY! GOJO SATORU AND GETO SUGURU
▶SERIES MASTERLIST
CONTENT WARNINGS. angst + blackmailing + name-calling + flashbacks
NOTES. i'm sorry if you're not being tagged, tumblr have a limit for tagging in a post. thank you all again for the comments.
SYNOPSIS. they meet you now after three grueling years and one thing's not changed. is that you still look pretty when you cry.
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the chair make a scraping sound as you dragged it to make space for you to get up. standing, you were about to walk out but you stopped. their words and yours ringing through your ears. i'll think about it. that's the most stupid response you ever caught yourself saying. who were you kidding? yourself, maybe. what difference would it make with their words. what kind of making up they can do for you to bury it to puke.
you were too forgiving. that's why they abused you. that's why every tear drop is a smile to them. your pain is nothing to them. that every welts you have in your body, the bruises and the blood spilling when they bite too hard are feeding to their sadistic fantasies and when you got away from that, they've come back to haunt and wanting to reconcile for the damage they put you.
geto puts you the worst of it and gojo is just the same. the same men sharing at your table waiting for your answer. their faces brightening up when you said you'll think about it. what's to think about it when the damages been done and you're too broken to fix what they have done.
slowly, you turn around to meet them still sitting. “there's nothing to think about it.” you began.
their faces morphing into a shock and one you could not describe. “easy for you both to say about reconcilation and forgiveness when you put me through hell.” your voice trembles and you're afraid it would betray you to speak up.
“while you partied hard that night, i was laying in my supposedly death bed. i wished i died that night but i didn't, lucky right?” smiling mockingly, voice dripping with sarcasm and you giggle to yourself like you didn't understand you anymore and your voice died down.
“why did you have to put me in such misery, suguru... satoru?” you asked them, tears slowly dripping from your eyes without you realizing like the days where after they've fucked you, you find yourself staring in nothingness.
“it's because i am fat and ugly and either of you giving me attention will make me feel good about myself being desired? tell me, satoru, suguru. you two were always good with words, explain it to me.” you said it barely a whisper, your voice strained with resentment.
“it's my fault too, you know. i should have let you two released that video. me being called a slut by my peers and a disgrace to my family would be a temporary shame and maybe i won't be living in this eternal suffering and i would be out of your hair and you can't control me no more.” closing your eyes, more tears poured. letting out shaky breaths and you hate yourself for being so weak and stupid. you should have done that. a sex video being circulated online and having a scandal would take days, months top to die down and that was the easiest course for them to leave you alone. it would have ended your misery and you wouldn't be involved with them no more.
the younger them would have laugh at your situation. take pleasure at you crying and would have mocked you for being such a crybaby but this one is different. they were scum and as if they didn't change in the course of the years to take you lightly.
the sight of you crying should have brought them joy but it doesn't. instead with a feeling gnawing in their gut. heart being wringed from how tight it was being squeezed. since when they have learned to grasp this new found sensation of being able to recognize what you were feeling. was it the day when they see again after three years of agonizing wondering where you are and seeing you alive and well and this revelation of being burdened by the unsaid feelings that took you courage to tell them about it.
speechless you are when they took your voice and taught you to turn a blind eye to whatever they did to you and you see them for what they really are or you already have seen them a long ago but you can never speak of it. arrogant and selfish. condescending and sadistic. a touch of being merciful when they wanted it.
standing up from where they sat, without hesitation they approached you. suguru in front while satoru was in your behind. their arms being wrapped around your body. trapping you between their bodies.
“don't you touch me! you both disgust me!” a sob racked throughout your body. angered from how they think they could touch your freely like this. squirming as your fist reach suguru's chest. trying to break free from their grasp and just like the old days when they used to encased you with their bodies, your flight is proven to be useless. “let me go!” a pained gasp escaping from you.
a shiver went down through your spine. goosebumps rising all over your body. suguru's lips are in your ears. “i know. i know.” he whispers. “forget about us asking you to forgive us. you don't have to but let us prove you that i-we have changed. let us, please (y/n). that's all is ask of you.” that was a first you thought. you never heard suguru to be pleading to you when it was the opposite of it and you were the one who is pleading for the times back in college.
satoru's face are buried in the crook of your neck. “that's also what i ask, (y/n). please.” gojo murmurs and you blinked in many times. trying to process who the hell they are to asked you of this. “leave me alone and let me go!” but it wasn't that easy as their hold tightens on you like a boa constricting its prey the more it moves. “i'm sorry, we'll let go once you accepted it.” satoru told you.
sobbing you let out a faint yes before scrambling to get out from their hold. “i need to go now.” you said but suguru grabs your arms and you dared to meet his gaze and there's the purples of his eyes. once that you learned to love. your tears are reduced to droplets and suguru gently wipes it with his thumb. cupping your round cheeks stained with dried tears. “i need to go now.” you repeated and geto gathers the files you have brought for the meeting of your supposed client. stuffing it in your suitcase and you left without giving them a second look.
the doors opened for you and you left. bad habits don't die. when you find yourself troubled you let your feet think where will they bring you with your mind absent for any rational thinking and it only got you of tranced when your phone have been ringing for the past minutes.
you were too distracted to read who's the one calling you and without hesitation you pressed the call button. there's the voice in the other end of the line belonging to nanami. your confidant who helped you get through the worst happenings of your life.
“nanami?” your voice came as hoarse and then a sniffle following through. hearing your sniffles from the other line nanami already knows what you were feeling. “are you crying?” he asks and then there's a sniffle and a sob. he didn't know to ask further. “where are you?” there's a brief silence.
looking at your surroundings it looks like you were in a secluded part of tokyo. the greeneries are present and it was quiet too. “i-i don't know, nanami. i'm kind of lost.” you confessed to nanami and nanami sighs. “stay where you are.” he tells you and you replied with okay.
after describing your surroundings he finds you in a nearby shrine. “(y/n)?” he doesn't need to call you to know it was you. from your corporate attire hugging your plump body and that posture, he knows it is you. turning around he was never prepared to see you looking like you were back in the day where you lay in bed crying.
your voice crumbles and all the strength in your body left you upon seeing him. “what happened?” dropping his suit case without a care in the world to approach you. “i-i meet them.” your voice trembling and he does know who they are. his once concerned expression in his face turned cold upon hearing who you were implying. “did they touch?” cause if they did. jail would be a good place to cool his head. “yes but they wanted to reconcile with me.” you were distraught and nanami thinks how strong you are for standing up for yourself with your former bullies even in this form.
he didn't say another word and came holding you in his arms. your head pressed in his chest where you felt the safest cradled in his arms. his scent comforting you and that's where you cried. nanami doesn't mind of course. for you he would bleed himself dry.
too bad that you can't be with him.
“ah, here they are. the two idiots.” the brunette doctor they have been friends for years greeted them with mock enthusiasm.
“hey there, shoko.” gojo greeted her and shoko lights her cigarette.
“do what i owe you two to drag me in my precious break.” exhaling the fumes of her cigarette while looking at the distance.
they asked her to meet them in one of the places where they usually frequents. a cafe that have a balcony that overlooks the busy streets of tokyo.
“she's back, shoko. alive and well.” shoko raises a brow at them. not believing them for a second but the looks from their faces told her another story. “how you know that. i hope you didn't forced her to meet you two.” the two remained silent and shoko rolls her eyes. “damn assholes you two, classic shit you two pulled again. didn't learn your lesson.” she commented.
“we have to, shoko. she won't meet us.” gojo complains to her. this fucker acts like you forced him. there's no saving these two and shoko wonders how long since she's been putting with these two's bullshit. “how did it go?” she asked, watching as the smoke dissipates in the air.
“she was crying.” suguru replied to her. “that's it? cause if i was her you two wouldn't be leaving that room alive after what you've done to her. hadn't you ruined her life enough?” this is shoko and shoko ieri doesn't beat around the bush.
suguru chuckles. watching his reflection in his cup of tea. “harsh, shoko. we just wanted to patch things up.”
shoko paused. “patch things up? you're more stupid than what i think of.”
he smiles and suguru thinks of you earlier. close he is to you and all he can think is that face of yours. crying and that tears streaming down your face. sick he is for thinking but it sure dig some buried feelings. the softness of your body in his fingertips and hearing your voice again it made him sick. that he just wants you to be his again.
“any advice, sho?” satoru asks her out of the blue.
“my advice is to leave her alone. she doesn't need another reminder of you two.”
“she's working in my company.”
“ha-ha. deep shit you are. life seems you to bring you three closer huh?”
and shoko squashed the cigarette in the ash tray. “i won't meddle in this shit you two are digging. friends we are but you are crossing a line. leave her alone.” shoko warns them before glancing at her watch. “you're keeping me here longer and my break's about to finish. see you two again.” shoko left them. her white lab coat disappearing as she turned a corner.
satoru missed you. even forcing you to accepting the terms earlier it did gave him hope to get closer to you again. feel you and touch you without the stuff they been doing to you when they're young and stupid. it won't be easy. he knows that and what's his money and influence if he can't get you. he was willing to sacrifice things. just say the word and he's going to give it.
they all have one thing running in their minds that day and the days to come. you. it was only you.
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TAGLIST. @missakward123 @lupitalove @i00bear @socialanxietyvictim @tourmalxine @labelt-san @ghostlyworld @kashxyou @chiiiiiiiiiiifuuuuuuuu @cute-sucker @skii-high @boyimjustaloserforyourlove @jossayuuu @bubblesandsand1-0 @ply4vnce @witchymermaid12 @luna-v-roiya @mariyumemi @sinfullygay @higurumapet @kvk6433gkcigv @s-j320 @bts-skz @imcreepininyourheartbabe @hazzelle-kento @cashcadaver @n1vi @kiruupon @vebbiewuzhere @its-princessmara @ssetsuka @unicornqueen05 @idkwhattfimdoinghere2 @sunnytyun @tomriddles-wh0re @ya-mamaaaaa @wateriswhatiam @red-writes @saltyladyflower @greyclouq @bahurani @lovayle @okayiamkassandra @sealikesushi @sanzuandmike @spicana @luvsymai @uniquenicefangirl @ushijimaschubbs @lansy-4 @aesonsgirl @eggieshiteru @jellibean2018 @uchihabucketlist @sunaemoby @cupidscourt @divinedolliebun @rottmntrulesall @mmeharuno @sleighter @haesify @desperadaparasapagmamhal @ichikanu @daytej @0honeylemonade
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commonmexicanname · 1 year ago
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Good Omens and the Miracle Chimes
Don't say anything... Just... Watch this please? It's a compilation of some miracle sounds throughout the show. For EVERY Miracle Chime, come this way...
This has been my Roman Empire since my first viewing.
What I'm hearing is...
Aziraphale's miracle chime is distinctly different from other angel's miracle chime. Makes sense, main character, and all. His has this "singing" to it.
Crowley's miracle chime is just a hissing sound. However, I have no other demons to compare it to.
When they perform their half miracle, it starts with Az's chime and ends with Crowley's. They overlap ever so slightly, but you can clearly hear them both.
As for the last miracle sound(s?) of the show, I first hear Az's miracle sound, and after a few seconds, Crowley's. But, they're both distorted.
I just... Can't stop thinking about that last miracle sound(s?). What does it mean? I mean, I have theories as to what it could mean, and maybe I'll make a long post about it one day. I'm not a writer though, so it would take me a long while to write down all those thoughts of mine. For now, I'm just glad to have finally made this madness into a thing I can share.
Inspired to make this video thanks to this post by @noneorother.
And here's hoping @embracing-the-ineffable also finds it interesting enough for their post.
P.S. I'm on the fence about making a super cut of every miracle sound in season 2. If anyone is interested, please let me know. I'll just need help making a list of timestamps of all miracle sounds as I know I'll miss one otherwise. Update: Supercut is in the works! Update 2: If you missed it, the supercut is done and pinned on my blog!
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pickingupmymercedes · 7 months ago
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Lewis Masterlist
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Series/Multichapters
Longer than I care to admit p.1 / p.2 / p.3
“I have loved you for longer than I care to admit. I have not stopped loving you, even when I said I didn’t. Even when hating you was all I wanted.”
It comes with the territory p.1 / p.2 / p.3
“This… this is the hardest thing I’ve ever done. But no love is worth losing my sanity over. Not even ours.”
An Invisible String Theory Story p.1 / p.2 / p.3
"I’ve always felt that string pulling me closer to something. But never, not even in my most beautiful dreams, had I imagined that it was to bind us together."
It was bound to come out p.1 / p.2
"Do I look like I'm joking? This is not a joke! My father has seen a video of us... the one video that couldn’t leave my phone!"
Not just a pretty face p.1 / p.2 / p.3 / bonus
"because even this… even this agonizing dance is better than not having you at all."
Maybe in another life - p.1 / p.2 / p.3
"A what-if that will forever linger in the quiet corners of my mind."
She’s here and she’s ours - p.1 / p.2 / p.3 / p.4 / p.5 / p.6 / p.7 / p.8
You couldn’t really tell if he was telling you or himself that. "How you feeling dad?" "Amazed, hopeful, scared... in love"
Get me out of here p.1 / p.2
“Why are you defending him?” “Because we need to think this through, babe. Toto’s not one of us anymore, you saw it.”
Your future was Ferrari - p.1 / p.2
Surely, it meant nothing for Lewis and you would probably never see him again. Your future was at Ferrari, somewhere he would never step foot in. Or would he?!
Specials (collection of drabbles)
Ways to say “I love you” p.1 / p.2 / p.3(NSFW)
All these little things p.1 / p.2
Small firsts p.1
Firsts - NSFW p.1 / p.2
Ways they show they love each other p.1 / p.2
One-Shots
Angst
It had to be enough - "I’m so fucking tired of fighting, of trying to prove that I still belong here." "I can’t keep watching you tear yourself apart like this. It’s killing me, Lewis."
Home is wherever you are - "You shouldn't have come" "Had to"
An impossible dream - "Don't you ever wonder what could have been?"
I didn't get scared. I'm always scared - “Do you even understand what it’s like for me? To love someone who lives every day like it might be their last?”
Not now, not ever - "You don't have to go through this alone, you know"
I'll come find you - “I’m scared… of how things have been, of how things are going to be.”
If these wings could fly - “I don’t think I’ve ever felt anything like Sunday. It’s been so long and everyone’s worked so hard for that”
And just like the sun, we will rise - “I can’t promise to have all the answers, but please let me in”
Fluffs
Salt and Starlight -“This is exactly how I imagined love when I was a teenager.” “Yeah? Did you imagine me too?” “Shut up.” “For the record, I like vintage Ferraris better anyway.”
A Christmas Carol - “That’s what makes it special, honey. It’s never about the perfect decorations or the perfect dinner. It’s about… this.” “The mess. The people. The noise. The love in all of it.”
What it means - “Since I was five, since I first saw Ayrton race on TV. He was my absolute hero, and I didn’t know much about the world back then, didn’t know what I could be, but seeing him… it made me believe.
Lucky you're hot - The kind of kiss that would’ve been cute—if it weren’t for the fact that I was very much on camera, in a professional setting, with a dozen or so people watching.
A smile like that -"And he’s out there, posting photos like it’s some romantic movie."
A bit mushy - How Lewis and his wife do in a couple's Interview.
Happy you're home - "And trust me, he adores you. He just doesn't know how to express it."
Later it is - “But that safety pin right there is holding on for dear life.” “I only care about what you think.” “Flatterer.”
Of thorns and blooms - "It's meant to be worn by someone who sees the world differently, who tells stories with every thread"
He always rises - "Like I knew I'd given it my all, every lap, every strategy meeting. And finally, finally, it’s paying off. It feels… good. It feels so damn good."
R for Roscoe, C for Coco - "You went through all this trouble just for Father's Day with Roscoe?"
Boy from Stevenage - "you don't need to win over that entire room tonight. You just need to make that brave boy from Stevenage proud."
Whispered fairytale - "The point is in the surprise. The joy of meeting them, whoever they are, for the very first time."
A thousand times over - "Since I still don’t believe it’s true… would you marry me, again?"
It sounds silly - "I'm a grown woman who’s achieved success in life, yet… I find myself comparing to those other women."
NSFW (+18 only)
White Fireproof - “I’m only pointing out the obvious. The 2019 ones were iconic. These? Meh.” “I don’t remember much from that race. But those ten minutes? Burned into my memory forever.”
Can't check out -“Where’s the cutthroat guy who would have had me pinned to the wall by now?"
Utterly gone -“But for the record, I also owe you.”
Very First -“I want this. I want you. And I’m not saying that lightly.”
Salty -"Told you” she whispered, her thumb brushing against his bottom lip. "It’s salty."
Damn him -“I believe you’ve got two things that are mine” “My hair tie you took with you this morning. And you babe, you're mine.”
Give yourself some credit - “I’m gonna give you five minutes to mourn that shit qualy” “You think you can handle me, pretty girl?”
What those arms can do - "Let's focus on you for now, love. And what these arms can do to you."
Warm enough - "Did you know there were no doors in this place?" "I might have known. Thought it could be romantic"
It's not just a win - The 104 special - "I just...I needed this. I needed to win. To prove to myself that I still can."
Improvised Compensation - "My plans definitely involve you" he continued, "but they can be done anywhere"
As good as chocolate - "That's a new way to claim your share"
I'm yours, only yours - Vegas special - “You really thought she was any match for you?”
It always points South - “Your compass tattoo, huh?”
My Venus - MET special - "I can actually feel your eyes searing holes in my dress, Lewis."
I want South - "Hello, miss explorer”
You only need to ask - "Seems like someone's forgotten how we got here in the first place"
It's Mrs. Hamilton - “Mark me, show me who I belong to”
The things we do for fashion - "Like what you see?" "More than you'll ever know."
Show me you care - “I’m asking you to, show me how much you want this, because I know you do”
My mark - “I’m not one to leave things unfinished”
NSFW alphabet
Senna!Reader x Lewis Hamilton
Thank you for everything - "It doesn't matter how long it's been" "Grief doesn't have a deadline."
Under an Ipê tree - “He would’ve liked you I think… would’ve hated to race you, for sure."
Drabbles
Do not under any circumstance plagarize, edit, repurpose, or repost any of my original work. this includes all of my works.
copyright © 2024 pickingupmymercedes all right reserved.
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venusbby · 2 years ago
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post it, or don't ♡
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characters/pairings: itoshi rin x reader
warnings: one cuss word lol, not proofread sorry if there's any typos!!! have a good day people.
✿ summary: your tired boyfriend is not a big fan of your spam account being filled with his overly cute photos.
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"stop that—"
"stop what?"
"you're taking pictures of me."
"im not, rinnie."
you definitely were.
how could you not take pictures of him when he's sprawled out on top of you like a house cat?
although he was trying his best not to put all of his weight on you, it was impossible to control himself. especially when his body was quite sore from his new workout routine.
rin was unusually clingy today, his exhaustion was responsible for that. initially, all he needed was to lie down on the bed and let his muscles rest against the mattress— but then he realised you were already there, scrolling through your social media.
he just couldn't say no when you opened your arms and called out to him with that soft voice of yours, and he had already started to dream of the satisfying feeling of your hands running through his hair by that time.
and that's how he ended up with his face nestled in your neck and his legs tangled with yours, much to your enjoyment and his instant regret when you clicked on the camera icon and watched the mess of the dark green hair that tickled your cheek.
he didn't realise anything at first because his eyes were closed and he was actually considering falling asleep right then and there. however, the clicking sound of your phone was enough to make him groan and hide his face further.
but your laugh was so soft yet contagious, right next to his ear, and he was holding onto that one string of hope that you wouldn't record a video of his immediate complaints.
"babyyy, say hi!" you said while doing the exact thing he didn't want you to do— recording a video. it was so fun to get on his nerves sometimes.
all he could do was give the side of your bare hips a light squeeze as he tried his best to speak quietly so the video wouldn't pick up what he was saying. "you make me fucking miserable."
your cheeks hurt from how hard you smiled. "alright, okay. i've got my pictures, im satisfied. i'll leave you alone now."
rin slowly peeked up when you placed your phone on the bedside table and shot a glare as you looked down at him. "you're not posting that. i'm tired of seeing my face on my own feed."
"yeah! totally not posting that."
"y/n." it's become a daily thing for him to use your name in that warning tone. "not even the paparazzi post as many pictures of me as you do."
you rolled your eyes. "it's because i'm your biggest fan. just one?"
"no."
"rinnie, pretty please. you just look so cute. gosh, you look even cuter right now." you tried to soften his edges a bit, feeling your chest implode with love because God, your boyfriend was so effortlessly cute. especially when his tired eyes were covered with his dark strands.
all you got in return was a grunt and rin was back to burying his face in the crook of your neck. he really didn't have the energy to deal with your weird ways of convincing. he just needed sleep, and you— he had both of his favourite things now.
you knew he granted you permission once he stopped, or more like gave up, and thanked him softly.
rin hummed as your hands ran over his neck and shoulders and lightly pressed his stiff muscles. a massage to top it all off, your boyfriend was quite literally seeing stars.
"squeeze harder," he mumbled, exhaling slowly when you did as he told you to.
"so, you've been working out."
he didn't respond, waiting for you to say something more related to that as you pondered while pressing your thumb into his skin to ease out the tension.
"don't i deserve a photo or two?" you proposed, a shameless grin on your face when you heard your lover make another noise in annoyance.
"maybe if you don't post that video," rin said, planting a quick kiss against your warm neck as he continued, knowing he had found a good solution. "i'll send you some."
and a few days later, you realised that it was a pretty good deal.
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fjskfjskfndmcndkv. this is all i have to show. bye fellow rin enjoyers.
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